Init: +5. Senses: darkvision 60 ft.; Perception –1. Ac: 17, touch 11, flat-footed 16 (+1 Dex, +6 armor).
Hp: 30 (3d10+9).
Fortitude: +5. Reflex: +2. Will: +2; +1 vs. fear. Defensive Abilities: bravery +1, orc ferocity.
Speed: 30 ft.. Melee: mwk greataxe +7 (1d12+4/×3) or sap +6 (1d6+3 nonlethal). Ranged: javelin +4 (1d6+3). Strength: 17. Dexterity: 12. Constitution: 14. Intelligence: 10. Wisdom: 8. Charisma: 13.
Base Attack: +3. Cmb: +6. Cmd: 17.
Feats: Cleave, Improved Initiative, Iron Will, Power Attack.
Skills: Climb +5, Intimidate +9, Survival +3, Swim +5.
Languages: Common, Orc. Special Qualities: armor training 1, orc blood, weapon familiarity. Combat Gear: potion of bull's strength, potion of cure moderate wounds, potion of enlarge person (CL 3rd). Other Gear: masterwork breastplate, javelins (4), masterwork greataxe, sap, sack, gold necklace (worth 100 gp), 124 gp.
Tactics
During Combat The fighter opens with an Intimidate check to demoralize the nearest enemy, then wades in with his axe using Cleave when possible.
Brigands are hard as nails and always look out for themselves first.
Rorn the Black
Rorn has made a good living as a bandit, but the same can't be said for his allies. Sometimes he runs out on them when their luck turns bad, sometimes he's the only survivor, and sometimes he cuts down his own allies to claim all the loot.